Create an object for Rectangle class and invoke area and perimeter method.
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- Shape Classes Design classes Square, RightTriangle , and Triangle that encapsulate three geometric shapes. Each class should implement a method void draw (int x, int y) that “draws" a square, a right triangle, or an equilateral triangle (a triangle with three equal sides), respectively. See Figure 2. The parameters x and y specify the relative position of the figure: y lines down and x spaces acro from the current position of the screen cursor. The instance variables of each class are: int rows , the number of rows that comprise the figure, and char character , the keyboard character used for drawing the figure. Each shape of Figure 2 consists of five rows. The drawing characters are *** for the square, %' for the right triangle, and #' for the equilateral triangle. Shape (abstract) int rows char character Shape() Shape(int x, char c) int get rows() char getCharacter() void setRows(int x) void setCharacter(int x) void draw(int x, int y) (abstract) Square() Square(int x, char ch) void…public class StairViewer public static void main(String(] args) // Step 2: Create a rectangle and draw it as the // top step of the stair // location: (20, 10) // size: (20, 20) 18 // Step 3: Create a rectangle and draw it as the 19 // middle step of the stair 20 // location: below the top step, aligned on left // size: (40, 20) 21 22 23 24 // Step 4: Create a rectangle and draw it as the 25 // bottom step of the stair 26 // location: below the middle step, aligned on left // size: (60, 20) 27 28 29 30 } 31 32Design a new Triangle class that extends the abstract GeometricObject class: Draw the UML diagram for the classes Triangle and GeometricObject Implement the Triangle class Write a test program that prompts the user to enter three sides of the triangle, a color, and a Boolean value to indicate whether the triangle is filled: The program should create a Triangle object with these sides and set the color and filled properties using the input The program should display the area, perimeter, color, and true or false to indicate whether it is filled or not
- This is a subclass and doesn't has a main method yet. class Vector{Object items[];int length;int size; void Grow(){// Duplicate sizesize = size * 2; // Allocate new itemsObject new_items[] = new Object[size]; // Copy old itemsfor (int i = 0; i < length; i++)new_items[i] = items[i]; // Discard old itemsitems = new_items; // MessageSystem.out.println("Growing capacity to " + size + " elements");} public Vector(){size = 2;items = new Object[2];} public void Print(){// MessageSystem.out.println("Content:"); // Traversefor (int i = 0; i < length; i++)System.out.println(items[i]);} public void Insert(int index, Object item){// Check indexif (index < 0 || index > length){System.out.println("Invalid index");return;} // Grow if necessaryif (length == size)Grow(); // Shiftfor (int i = length - 1; i >= index; i--)items[i + 1] = items[i]; // Insertitems[index] = item; // One more itemlength++; // MessageSystem.out.println("Inserted " + item);} public void Add(Object…Computer Science You are required to develop a small chatting application where two or more friends can communicate each other through messages. Create a class Message which has Date d, and message (string). Provide getters/setters, constructors, toString. Create a class Friend having String name, String contact, email and ArrayList of Messages provide getters/setters, constructors, toString addMessage(Message m) method which will add new message to the list. Provide following options to the user using JFrame. Login which will help user login to the application. View Friends (Display List of All Friends) View Messages ( This should display all message of a Friend) Send message (This should ask for friend name and message match the friend name and write that message to the array list).Rectangle Object Monitoring Create a Rectangle class that can compute the total area of all the created rectangle objects using static fields (variables). Remember that a Rectangle has two attributes: Length and Width. Implement the class by creating a computer program that will ask the user about three rectangle dimensions. The program should be able to display the total area of the three rectangle objects. For this exercise, you are required to apply all OOP concepts that you learned in class. Sample output: Enter Length R1: 1 Enter Width R1: 1 Enter Length R2: 2 Enter Width R2: 2 Enter Length R3: 3 Enter Width R3: 3 The total area of the rectangles is 14.00 Note: All characters in boldface are user inputs.
- package assignment; public class Circle2D2 { //data fields specifying the center of the circle private double x, y; //data field radius private double radius; //default circle with (0, 0) for (x, y) and 1 for radius Circle2D2() { this(0, 0, 1); } //circle with the specified x, y, and radius Circle2D2(double x, double y, double radius) { this.x = x; this.y = y; this.radius = radius; } //return x public double getX() { return x; } //return y public double getY() { return y; } //return radius public double getRadius() { return radius; } //return the area of the circle public double getArea() { return Math.PI * Math.pow(radius, 2); } //return the perimeter of the circle public double getPerimeter() { return 2 * Math.PI * radius; } //return true if the specified point (x, y) is inside this circle public boolean contains(double x, double y) { return Math.sqrt(Math.pow(x - this.x, 2) + Math.pow(y - this.y, 2)) < radius; } //return true if…Shape -width: double -length: double +allmutatorMethods Shapes2D Shapes3D -height:double *calSize():double +calVolume():double 1. Define class Shape, 2DShape and 3DShape as per UML class diagram given. 2. Define all mutator methods(set and get) for all classes. 3. Define methods calArea() with formula area - width * length for 2DShapes. 4. Define methods calArea() with formula calvolume, volume = width*length*height for 3DShapes. In the main program, declare and set data in 1 object of 3DShapes. Create an array OR ArrayList of 2DShapes, set and display the info of all objects as shown in the output. 5.class implementation file -- Rectangle.cpp class Rectangle { #include #include "Rectangle.h" using namespace std; private: double width; double length; public: void setWidth (double); void setLength (double) ; double getWidth() const; double getLength() const; double getArea () const; } ; // set the width of the rectangle void Rectangle::setWidth (double w) { width = w; } // set the length of the rectangle void Rectangle::setLength (double l) { length l; //get the width of the rectangle double Rectangle::getWidth() const { return width; // more member functions here
- For the following four classes, choose the correct relationship between each pair. public class Room ( private String m type; private double m area; // "Bedroom", "Dining room", etc. // in square feet public Room (String type, double area) m type type; m area = area; public class Person { private String m name; private int m age; public Person (String name, int age) m name = name; m age = age; public class LivingSSpace ( private String m address; private Room[] m rooms; private Person[] m occupants; private int m countRooms; private int m countoccupants; public LivingSpace (String address, int numRooms, int numoccupants) m address = address; new int [numRooms]; = new int [numOceupants]; m rooms %3D D occupants m countRooms = m countOccupants = 0; public void addRoom (String type, double area)Area of a rectangle = length * width Create a Class that calculates and prints out the area of a rectangle. Then write code that creates an object of this Class in which given the length and width, it calculates and prints out the area of a rectangle. Your output should look like this: Area of rectangle: 87class Point { private: int x, y ; public: : x(u), y(v) {} Point (int u, int v) int getX) { return x; } int getY () { return y; } void doubleVal() { *= 2: y *= 2; } }; int main () { const Point myPoint (5, 3) myPoint.doubleVal() ; cout << myPoint.getX() << " " return 0; << myPoint.getY() << "\n"; }